Y5 Maths Conversation on the SMART TAble

This session focused on developing an understanding of the differences in learning styles when faced with similar activities in a traditional format and when using the table.
 
There was a core focus on the type of learning talk that was happening and how discussion was used to answer the questions faced.
 
Based on earlier lessons, I focused on Y5 mathematical number problems that were based on reading a scenario and solving it.  To ensure high quality questions, a range of past SATS questions were used.
 
While in hindsight, some of the questions may have been too high level, it was important to see how they approached the problems regardless.
 
The four children were chosen by the teacher and represented a more confident group of pupils with appropriate mathematical abilities for their age.
 
Pre-prepared were a range of questions on a worksheet with space to put working-out, and a series of questions in a table activity that utilised a range of the basic toolkit
 
We undertook the worksheet activity first, which the pupils worked in pairs for. They read the questions and then tried to answer them. The question asked them to solve the gaps in a mathematical puzzle.
The boys took a more scattershot approach, guessing and trying the numbers with no real process behind it, whereas the girls were more methodical, trying to work out the answer by deconstructing the problem.
 
Further questions asked the pupils to deconstruct a problem, and develop the sequence of equations/sums that would answer it. In general, the pupils had the processes, but were unable to put the questions into the right order to get the correct answer. In both cases, the conversation was based on the mathematics and how they needed to find out the answers.
Language used was appropriate, mathematical and working as a pair. Girls generally were more logical whereas boys were more scattergun, and moved to other questions when they couldn’t get the answer quickly.
 
After the starter activity, we moved to the table, because the style of questions was similar to the starter, we used the tasks that had been put into the paint app first.
Because I wanted the pupils to work, rather than “paint” we provided each child with a pen from the smart board, this was transformative in the way in which they used the app, moving from a simple splodge effect, to something more refined, where they were able to write answers and working out.
 
Watching pupils develop the answers was interesting using the paint tool, as they very quickly realized they could erase their incorrect answers and go back stages, and that no one would be looking at them. This seemed to give them more freedom to try things and experiment within the mathematical process.
 
Interestingly, while I felt that the lack of answer feedback would be an issue, because I was there to say if they’d done it right or wrong, when they ALL agreed on the answer, this was less of an issue.
 
We them moved to a number of hot spot and hot spaces activities. During these activities, the quality of talk decreased quickly as the pupils discovered that they did not need to actually work out the answers, but simply move things around until they locked in place. The only difference to this was when the hot spaces were used for missing number activities (using number labels) where the ability to move cards around generated discussion about the answer and whey they felt they were right.
 
In both of these cases, the pupils lamented not having a space or ability to write on the table, as they wanted to “try my answer” before putting things into place.
 
The creation of the table activities was very time intensive, and the quality was not that great, because I had to think about how to create the activity, then how the question would be presented (often only in one orientation), souring labels and images took a lot of time for such a short activity. However, we were able to see how the pupils worked as a group in a different process.
 
We also included a pre-made app from a third party that asked pupils to create bubbles based on criteria of numbers and values. This activity in particular excited the pupils, and the boys became much more engaged. When asked after, the boys said they thought it looked better and was more of a game “so they didn’t think they were learning”
When using this game, the group of pupils worked closely together and the language used by the pupils themselves became much more focused on the game and recalling the criteria being placed on them.

Year 1 pupils on the Smart Table- Maths Concepts

Year One Pupils
 
I had previously not seen the year one pupils using the board, so spent some time observing a range of small groups playing a small range of apps with a mathematical basis
 
We started with the number train, which pupils tended to enjoy playing. Interestingly, the pupils tended to self sort themselves to focus on a colour and only move ladybirds onto the train when it came close to them rather than working collaboratively or working on a range of trains.
 
The pupils did not need the game explained to them, and were able to pick them up quickly through experimentation and trial and error.
 
With pupils this small, the location of the table, leaning against a wall was interesting, but became obvious that unless it was propped against something solid, multiple children leaning into it could cause it to shift and slide across the carpet.
 
The younger pupils liked the apps that told them if they were right or wrong, but were generally more insular in the way they worked, with little collaboration or process, simply swiping and hoping to get the right answer. Despite this, they were able to explain WHY the answer was right then they got that feedback.
 
Dot Train
Little focus on process
More were placing than thinking of places
Students tended to wait till the train came to them rather than lean across table
 
Paint- unless task was clearly defined, they would quickly turn to spreading paint
Class excited, lots wanting to come and see
 
Did not listen to or read instructions, so task became lost quickly
 
Number match, once realized about placing a hot spot, worked well, but slowed speed when it came to matching words to text
 
Group one was dominated by 2 girls (along wider edge), who tended to take charge and were more vocal
Little talk about activity, more about right/wrong
 
Number Train wouldn’t load unless already on the table
Addition wasn’t working
 
Multiple choice, when a sequence, tried to follow sequence
Dot train, little thought, when asked to hold and only move when sure, pupils were unable to wait
 
Outside of the more games styled apps, the Paint app was most popular, simply to be able to create something “messy” without getting told off. They really enjoyed the way all of them could add to a task.
Though when faced with a task asking them to do something with the paint tool (such as tracing a letter form or number form) they got bored quickly and wanted to just paint.
 
In general, girls tended to lead the group, but boys tended to take over the screen if they could (such as massive paint washes or hitting the exit button if they got bored)
 
In all cases, again, the audio instructions for the activities were lots in the hubbub of a normal classroom, and using headphones did not encourage discussion. The inability to repeat the instructions made it hard sometimes to actually decide what to do in a task unless supported by an adult.

Year 1 – Maths skills- basic number functions

 
I had previously not seen the year one pupils using the table, so spent some time observing a range of small groups playing a small range of apps with a mathematical basis
 
We started with the number train, which pupils tended to enjoy playing. Interestingly, the pupils tended to self sort themselves to focus on a colour and only move ladybirds onto the train when it came close to them rather than working collaboratively or working on a range of trains.
 
The pupils did not need the game explained to them, and were able to pick them up quickly through experimentation and trial and error.
 
With pupils this small, the location of the table, leaning against a wall was interesting, but became obvious that unless it was propped against something solid, multiple children leaning into it could cause it to shift and slide across the carpet.
 
The younger pupils liked the apps that told them if they were right or wrong, but were generally more insular in the way they worked, with little collaboration or process, simply swiping and hoping to get the right answer. Despite this, they were able to explain WHY the answer was right then they got that feedback.
 
Dot Train
  • Little focus on process
  • More were placing than thinking of places
  • Students tended to wait till the train came to them rather than lean across table
 Paint-
  • unless task was clearly defined, they would quickly turn to spreading paint
  • Class excited, lots wanting to come and see
  • Did not listen to or read instructions, so task became lost quickly
 
Number match,
  • once realized about placing a hot spot, worked well, but slowed speed when it came to matching words to text
 
Group one was dominated by 2 girls (along wider edge), who tended to take charge and were more vocal
Little talk about activity, more about right/wrong
 
Number Train wouldn’t load unless already on the table
Addition wasn’t working
 
Multiple choice, when a sequence, tried to follow sequence
Dot train, little thought, when asked to hold and only move when sure, pupils were unable to wait
 
Outside of the more games styled apps, the Paint app was most popular, simply to be able to create something “messy” without getting told off. They really enjoyed the way all of them could add to a task.
Though when faced with a task asking them to do something with the paint tool (such as tracing a letter form or number form) they got bored quickly and wanted to just paint.
 
In general, girls tended to lead the group, but boys tended to take over the screen if they could (such as massive paint washes or hitting the exit button if they got bored)
 
In all cases, again, the audio instructions for the activities were lots in the hubbub of a normal classroom, and using headphones did not encourage discussion. The inability to repeat the instructions made it hard sometimes to actually decide what to do in a task unless supported by an adult.

Talk through Investigation- Y5 Maths

This session focused on developing an understanding of the differences in learning styles when faced with similar activities in a traditional format and when using the table.
 
There was a core focus on the type of learning talk that was happening and how discussion was used to answer the questions faced.
 
Based on earlier lessons, I focused on Y5 mathematical number problems that were based on reading a scenario and solving it.  To ensure high quality questions, a range of past SATS questions were used.
 
While in hindsight, some of the questions may have been too high level, it was important to see how they approached the problems regardless.
 
The four children were chosen by the teacher and represented a more confident group of pupils with appropriate mathematical abilities for their age.
 
Pre-prepared were a range of questions on a worksheet with space to put working-out, and a series of questions in a table activity that utilised a range of the basic toolkit
 
We undertook the worksheet activity first, which the pupils worked in pairs for. They read the questions and then tried to answer them. The question asked them to solve the gaps in a mathematical puzzle.
The boys took a more scattershot approach, guessing and trying the numbers with no real process behind it, whereas the girls were more methodical, trying to work out the answer by deconstructing the problem.
 
Further questions asked the pupils to deconstruct a problem, and develop the sequence of equations/sums that would answer it. In general, the pupils had the processes, but were unable to put the questions into the right order to get the correct answer. In both cases, the conversation was based on the mathematics and how they needed to find out the answers.
Language used was appropriate, mathematical and working as a pair. Girls generally were more logical whereas boys were more scattergun, and moved to other questions when they couldn’t get the answer quickly.
 
After the starter activity, we moved to the table, because the style of questions was similar to the starter, we used the tasks that had been put into the paint app first.
 
Because I wanted the pupils to work, rather than “paint” we provided each child with a pen from the smart board, this was transformative in the way in which they used the app, moving from a simple splodge effect, to something more refined, where they were able to write answers and working out.
 
Watching pupils develop the answers was interesting using the paint tool, as they very quickly realized they could erase their incorrect answers and go back stages, and that no one would be looking at them. This seemed to give them more freedom to try things and experiment within the mathematical process.
 
Interestingly, while I felt that the lack of answer feedback would be an issue, because I was there to say if they’d done it right or wrong, when they ALL agreed on the answer, this was less of an issue.
 
We them moved to a number of hot spot and hot spaces activities. During these activities, the quality of talk decreased quickly as the pupils discovered that they did not need to actually work out the answers, but simply move things around until they locked in place. The only difference to this was when the hot spaces were used for missing number activities (using number labels) where the ability to move cards around generated discussion about the answer and whey they felt they were right.
 
In both of these cases, the pupils lamented not having a space or ability to write on the table, as they wanted to “try my answer” before putting things into place.
 
We also included a pre-made app from a third party that asked pupils to create bubbles based on criteria of numbers and values. This activity in particular excited the pupils, and the boys became much more engaged. When asked after, the boys said they thought it looked better and was more of a game “so they didn’t think they were learning”
When using this game, the group of pupils worked closely together and the language used by the pupils themselves became much more focused on the game and recalling the criteria being placed on them.

FREE GCSE Computing Workshop 20/3/14

As part of our development work, we are keen to provide networks and sessions free of charge to support schools in the delivery of the new Computing Curriculum

As you will be aware, we held a Subject Leaders Network last week, where we discussed some elements of GCSE computing and ways of delivering this in the classroom

This focus will continue into our May (8th) and July (TBC) events.

However, we are well aware that for many of you, May will be too late to make changes to your plans for September, so to support you, we are offering a FREE twilight GCSE Computing workshop on 20th March in our Highams Park office from 4pm- 5.30pm

This session (based on feedback from other events) will be for Secondary colleagues ONLY and focus on the delivery of the GCSE practical elements, programming languages and assessment and moderation of coursework.

We hope that by running this event after school, you will be able to attend

If you would like to book a place for yourself and one other person from your team, please email me at christian.smith@strictlyeducation.co.uk

I look forwards to seeing you there

Regards

Christian

Booking now open for Computing and Coding Courses

Booking now open for Computing and Coding Courses

Are you ready for the new Computing Curriculum?

As schools develop and refresh programmes of study to reflect the upcoming statutory Computing Curriculum in September, Strictly Education is able to offer a range of services to help support your school and teachers in embedding and being confident in teaching this brand new area of learning from Foundation Stage to Key Stage 4.

Over the spring and summer term, we will offer a range of training and workshops for teachers and leaders of computing to skill you up and ensure you have the tools and knowledge to deliver the subject.

Developing the Computing Curriculum Consultancy Call for details

We can develop a programme of tailored support for you, to review, refresh and update your existing schemes of work, identify areas of strength across your school as well as needs for training and support.

This consultancy is tailored for your needs and staff and can provide individual support in delivering and assessing this new programme of study from our team of specialist consultants

Alongside our consultancy, we are also offering a wide range of training events over the spring and summer at our training space in Highams Park, E4.

These sessions are offered at a discount for existing customers. Schools wishing to send more than one attendee will also receive additional discounts on the second attendee onwards.

To book on any event, please go to https://www.strictlyeducation.co.uk/eventsys

Switching on Computing Confidence Thursday 20th March
Or
26th May

£149 per person 1 Day
9-5pm

Aim to give understanding for non-specialist teachers about computing and coding in the primary classroom

This session will introduce the new elements of the curriculum, provide practical example of how to teach it, and link to activities and units of work you can deliver back in your classroom

Agenda
• Session1- Coding in Context- looking at the new curriculum and understanding the new objectives
• Session2- Understanding Coding- Using Logo and Roamers to deliver the objectives- creating a simple activity using logo and roamers that delivers the core skills for coding in the primary classroom
• Session3- Making things happen- Using Scratch to create a simple object based programme that can be used to develop skills and understanding and applied in a wide range of creative ways.
• Session4- How we plan and deliver computing and coding, developing simple activities that can deliver the computing curriculum

Switching on Python Programming £249 per person
3 x0.5 days
30th April, 13th May AND 22nd May OR

29th and 30th May

Aim to skill up teachers with the skills necessary to use Python programming as the basis of the Written Programming Language needed to deliver the KS3 and 4 curriculum objectives.
These sessions will focus on developing confidence and skills in using Python, understanding the syntax and structure of the language and how it can be used as part of your teaching and learning

Session 1
• Understanding Python and its place in the national curriculum standards. • Creating a simple input/output programme
• Understanding debugging
• Developing the planning process.
All attendees will create a simple game by the end of this session

Session2
• Developing a more complex game

Strictly Education Can Help with a wide range of CPD and Consultancy to prepare your curriculum and classroom for the new computing standards

Dont Forget

Subject Leaders Network
26th February 2014 12-4pm

Highams Park Offices Free

• Adding subroutines and snippets

• Adding subroutines and snippets
• Developing a Graphical User Interface

Session3
• Developing rules and scoring
• Understanding action and interaction within a game space
• All users during session2 and 3 will create a simple “retro” style game

Switching on Kodo Games Creation- Lab Day 21st May
£199 per person
1 day

The aim of this session will be to introduce teachers to the Kodu environment and develop their games creation skills in a practical “lab” environment that allows them to create and test a game of their own making.
All users will create a simple arcade style game and understand how Kodu can be used to extend learning of coding and programming beyond Logo and Scratch.

Lab Day Programme
• How can Kodu help me deliver my curriculum?
• Introduction to Kodo- controls and tools
• Building a simple worldsacpe
• Interacting with your world- creating characters
• Making your world into a game- adding points, penalties and players • Adding noise- FX and sounds.
• Testing our games

Switching on Scratch- Lab Day 2nd April
OR
9th June

£199 per person 1 day

The aim of this session is to discover the uses of Scratch as a creative tool in the classroom, developing programming as a part of a creative cross curricular project instead of self-contained stand alone units. Attendees will develop their Scratch programming skills and develop a “choose your own adventure” style digital book and understand the ways that Scratch can be adapted to deliver creativity.

Lab Day Programme
• How can Scratch be embedded into the curriculum?
• How can programming support other subjects?
• Developing non-sequential story telling.
• Building a programme using user interactions
• How to test a programme, developing critical thinking and evaluation 

Esafety Reports available for download

Esafety Reports available for download

What do 17,000 children in London tell us about online safety?

The London Grid for Learning (LGfL) has published the results of the London eSafety survey. Although undertaken last year, the results of over 17,000 children gave us significant understanding of the ways in which young people use and interact with technology and each other in the online world.

LGfL has published the reports and presentation, Helen Warner from 3BM Education Partners and Christian Smith from Strictly Education – both members of the LGfL eSafety Board, gave at BETT this year.

London Esafety Survey

You may not have noticed but Christian was presenting at BETT on behalf of the London Grid for Learning about the results of the London Esafety Survey

Over 17,000 responses from pupils y3-9 with some interesting and useful data

You can find the full presentation at http://www.lgfl.net/esafety/Pages/E-safety-Survey.aspx 

Below are some Wordles of the results of our students favourite sites

games and sites favourite games Favourite Websites

ICT/Computing Subject Leaders Network

Strictly Education invites you to our
FREE
ICT/Computing Subject Leaders
Network 

Wednesday 26th February 12.30pm-4pm
at 

Strictly Education, 500 Larkshall Road, Highams Park, E4 9HH
 
“ICT used to focus purely on computer literacy – teaching pupils, over and over again, how to word process, how to work a spread-sheet, how to use programs already creaking into obsolescence; about as much use as teaching children to send a telex or travel in a zeppelin. 

Now, our new curriculum teaches children computer science, information technology, and digital literacy: teaching them how to code, and how to create their own programs; not just how to work a computer; but how a computer works, and how to make it work for you.”

Michael Gove, Bett 2014


Strictly Education would like to invite your Curriculum ICT and Computing Subject Leads to our free Future Technologies and Education Network being held in February in Highams Park.

During this half day network for Infant, Primary and Secondary schools, we aim to provide a discussion and open forum regards the curriculum changes as well as discuss some of the ways in which existing and emerging technology can support teaching and learning in your classrooms and programming can be embedded simply into your planning.

These events will be hosted by Christian Smith and Peter Lillington, Education and Technology Services Consultants from Strictly Education and will be supported by representatives from Code Club and Roamer.

The agenda for the event is as following:-
  • 12.30pm- Welcomes and updates from schools, including a discussion about the Best Of BETT
  • 1.15pm – Safer Internet Day 2014 and the London Esafety Survey results
  • 1.45pm- Developing Coding skills using existing and free tools, a practical opportunity to try a range of computing and coding tools for the classroom
  • 3.00pm- Code Club
  • 3.30pm- Valiant Technology/ Roamer
  • 3.55pm AOB and Next meetings 
  • 4pm Close

    This event will be a fully interactive and discussion based event, schools are encouraged to share good practice as well as issues they have faced in any of these areas as well as any other areas they feel that colleagues may find of interest.

    You do not need to be an existing Strictly Education Customer to attend this free event

    To book a free place on this event, please book via our online booking system at 

    https://www.strictlyeducation.co.uk/eventsys 
    or email Christian.Smith@StrictlyEducation.co.uk